Since an EV is almost silent the driving experience can be enhanced with artificial driving sounds. Such sounds are designed to make driving feel fun and make the driver feel connected to what the machine is doing.
I recently watched an Audio Engineering Society event from earlier this year in which Sound Design Engineers explain how to create EV driving sounds. These sounds can be change dynamically with vehicle metrics such as motor torque, acceleration, regeneration etc. I’m not sure if the video can be watched by non-members of AES but it seems to be playing with me being signed in so it might work for everyone. The first 30-40 minutes are rather boring, but the second presenter has some interesting demos. If Scout’s design team have not watched it yet I urge them to do so because the approach and techniques are interesting.
https://aes.digitellinc.com/p/s/dissecting-advanced-driving-sounds-for-evs-webinar-3415
Interestingly, EV driving sounds can benefit from an audio illusion known as the Shepard Effect (or Shepard Tone). This gives the impression that notes are continually rising even though they are not and this effect can continue indefinitely. If a driving sound gets too high in tone it becomes very annoying. With a gas engine this isn’t a problem because the tone drops low with every gear change before climbing back with acceleration before dropping again. But EV’s have no gears so and accelerating tone can continue increasing for a longer period. The Shepherd effect makes it possible to have the illusion of a seemingly increasing tone while keeping much of the sound at a relatively low frequency that is enjoyable to hear.
What does everyone think they might want from driving sounds?
If you were able to watch the linked video, what did you think of some of the sounds and effects in the latter part of the presentation?
Is this how an EV should sound or is it too sci-fi?
I recently watched an Audio Engineering Society event from earlier this year in which Sound Design Engineers explain how to create EV driving sounds. These sounds can be change dynamically with vehicle metrics such as motor torque, acceleration, regeneration etc. I’m not sure if the video can be watched by non-members of AES but it seems to be playing with me being signed in so it might work for everyone. The first 30-40 minutes are rather boring, but the second presenter has some interesting demos. If Scout’s design team have not watched it yet I urge them to do so because the approach and techniques are interesting.
https://aes.digitellinc.com/p/s/dissecting-advanced-driving-sounds-for-evs-webinar-3415
Interestingly, EV driving sounds can benefit from an audio illusion known as the Shepard Effect (or Shepard Tone). This gives the impression that notes are continually rising even though they are not and this effect can continue indefinitely. If a driving sound gets too high in tone it becomes very annoying. With a gas engine this isn’t a problem because the tone drops low with every gear change before climbing back with acceleration before dropping again. But EV’s have no gears so and accelerating tone can continue increasing for a longer period. The Shepherd effect makes it possible to have the illusion of a seemingly increasing tone while keeping much of the sound at a relatively low frequency that is enjoyable to hear.
What does everyone think they might want from driving sounds?
If you were able to watch the linked video, what did you think of some of the sounds and effects in the latter part of the presentation?
Is this how an EV should sound or is it too sci-fi?